![]() Items that are labelled ' Cannot be traded' cannot be sold or traded to other players, but can be scrapped. Many of these items can be traded to other players or sold at the trader found within outposts. With the exception of cosmetics and special cosmetics, all items are able to be found within the game world, this includes weapons, ammunition, clothing, food items, drinks, medical items, and miscellaneous items. Survivors are very dependent on looting as it is the only way many of the game's items can be brought into the hands of players. While looting may be considered theft of goods in modern society, in a post-apocalyptic setting like Dead Frontier 2 sets in, it is crucial to the survival of the many survivors still fighting the infected. "Looting" is a term used to describe the action of searching for food, beverages, weapons, armor, or any other item found within the game around the game world. Read more about Black Zone Mini-Boss Hunting strategies in our lesson on Flaming Black Long Arms.Looting (also known as scavenging) is an essential part of game-play within Dead Frontier 2. Students should plan accordingly when loading ammo before a hunt. In real-world situations, it would take much more time and ammunition. To kill those five Flaming Flesh Hounds, it would take a Vulcan mini-gun over six and a half minutes to fire 5,152 rounds - assuming each bullet hit its target. That adds up to a total of 100,000 health points for a pack of five. ![]() When the Flaming Flesh Hounds break break (as they inevitably do), switch to a high-knockback grinding weapon, such as a Vulcan or an AA-12.įlaming Flesh Hounds have 20,000 health points apiece, the same as Flaming Long Arms. In tight places with many obstacles (such as parking lots), it is not necessary to outrun them - just outmaneuver them.Įven if there are few obstacles, the firepower from several hunters firing simultaneously is often enough to pin down the Flaming Flesh Hounds, making them easy targets and diminishing their chances to counter-attack.Īs long as other hunters are using rapid fire weapons to hold the Flaming Flesh Hounds in place, students can get by with using looting weapons, preferably long-range rifles (e.g., an Ironsight) from as far away as possible. However, speed serves Flaming Flesh Hounds best in open space. ![]() It is essential to sprint only when necessary, in order to avoid exhausting one's energy.įlaming Flesh Hounds are so fast and ferocious that fighting them in a contained area seems counter-intuitive. Its DPS is not great (slightly less than the Hammerhead assault rifle and the Street Dog sub machine gun), but it is strong enough to protect students - if they are careful.ĭodging and sprinting are still required. Most Mini-Guns are out of the price range of recent graduate students, but the Vulcan is affordable. A Mini-Gun can hold back the horde long enough to employ the "circle the block" strategy. The usual problem of Black Zone agro is amplified by the speed of the Flaming Flesh Hounds. The initial engagement against Flaming Flesh Hounds is very dangerous. Possible a Melee student could whack one to death, but we would not recommend trying. In fact, an agile Chainsaw student could grind a single Flaming Flesh Hound to death with a Goretooth. At this point, even if the speed boost were to run out, it would still be possible to exterminate the target. When one is isolated from the pack, a high-end looting weapon (Doubleshot or Marksman) will knock it halfway across the screen, as will a high-end shotgun (Ace Barrel). They are so fast that they will leave the agro behind, making themselves "easy" targets.ĭespite their speed and ferocity, Flaming Flesh Hounds are highly susceptible to knockback. With an extra 35% speed, it is easy to outrun Flaming Flesh Hounds. This is especially effective in enclosed spaces.
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